Thursday, August 8, 2013

Blog4-Michael Maurino

Blog4-Michael Maurino (also known as IronStylus)
Interview with Michael Maurino-http://www.youtube.com/watch?v=6hxUlbnVkIA


Michael Maurino is currently a senior concept artist at RIOT Games, specifically League of Legends. I enjoy finding interviews with these particular artists because it makes it seem like they are not superhuman or machines who are extremely talented, but they are humans too who can relate to the community. This man in particular is a very inspiring person because he goes out of his way to talk to the League of Legends community to get their input on what they think about the characters he creates as well as gathering ideas for future characters he could make. Michael is very active in the Twitter and Forum community and also encourages his fellow artists at RIOT Games to participate in discussions with the public to foster that passion that they have for creating characters for the game. Michael is very passionate himself about making champions and connecting with people directly in person as well as through the internet. I admire this man because he works for a famous company that is continuously growing and he finds the time in his day to talk with the passionate fans. I also admire him because he states in his interview that he enjoys making female characters just as important as the males by making them equally as heroic and fully clothed, which is difficult to find now in entertainment nowadays. Another reason as to why I see him as a role-model is that he has this deep passion to make characters that appeal to not only him but the community. His sketches are proof that he had put in a lot of time and thought to each character he created (I linked his sketches in the website above). This gave me hope because I sometimes struggle with an idea to the point where I want to trash it, but in his case he kept working at it and came out with something beautiful and promising. It makes you think that nothing has to be perfect at first, everything takes time to develop within art, just like solving a math problem except a lot more enjoyable in my opinion. Michael is not alone in this development process though, he has his team to give input and critique his work (just like we do in class to make an art piece the best it can be). Sharing ideas is probably one of the most successful ways of gathering information about a particular art piece because two or more heads are always better than one. Whether it be critiquing a landscape by saying to add more shadow on the mountains or saying a character doesn't look like he/she should bend that way, all ideas are part of constructive criticism and everyone (even professionals) make these same mistakes because we are only human. Seeing his work in the game also inspires me because when I play the Champions he created it makes me feel even more appreciative of his work because I can see the passion he put into them.  I also had the privilege to see how he interacted with his fellow artists and even his boss/producer at Riot. It was clear that the relationships they share at Riot are very friendly and lax which is a great atmosphere to work in which causes less stress. A fun tidbit of information to add is that this company/game that Michael works for makes most if not all of its money off of the artwork. They make it an option to buy these so-called "skins" which are basically different versions of the character. For example, a costume change. Working as a concept artist for Riot is very important because the aesthetics of the game are its main driving force of development as a company.